What Is a Gamer?
A gamer is someone who plays interactive games, such as video or tabletop role-playing games, or skill-based card games, and often for long periods of time. Gaming is an important pastime for many people and can have positive as well as negative implications on a person’s quality of life.
The amount of time people spend playing games is a major point of contention in the media and in society at large. Some people argue that excessive gaming is a cause of social distancing, and others claim that it improves cognitive skills like problem-solving and multitasking. There are also many positive aspects to gaming that can improve a player’s life, including better physical health and increased social interaction.
Research has shown that gamers perform better on tests of sensorimotor patterns than non-gamers, indicating that regular gaming can help develop more agile movements in real life. This is likely due to the fact that gaming requires a great deal of practice and repetition, which trains your brain to learn patterns and respond quickly. The ability to think fast and solve complex problems is a very valuable skill set that can serve gamers well in the workforce.
One of the most interesting aspects of gaming is its capacity to bring people together online, creating virtual communities of players who share interests and passions. These social networks have become a very powerful tool for brands and marketers looking to reach specific audiences, especially among younger people. The online world of gaming can connect gamers from all over the world, creating a sense of belonging and community that is difficult to achieve in the offline world.
According to the results of a recent survey, most American gamers play to relax and unwind. Three out of four of these gamers say they play to have fun, and 40% say they play to escape their daily lives. The majority of gamers surveyed reported playing several times a day, and even more during the pandemic.
This shows that gaming is an integral part of the entertainment and leisure sector in America, even surpassing the popularity of TV. The 36 to 50 age group dedicates 21% of their leisure time to gaming, while the 51 to 65 group devotes 12% to gaming. As the gaming market continues to grow, these percentages will likely rise even more dramatically.
Researchers have identified different types of gamers based on their habits and attitudes towards gaming. They include Achievers, who focus on beating the game and collecting rewards and badges; Explorers, who prefer to explore the game’s mechanics and discover all secrets; Killers, who thrive on competition with other players; and Completionists, who are combinations of the Achiever and Explorer types and want to complete every aspect of the game.
While these categories may seem broad, gamers can move between them depending on the type of game they are playing. For example, an Achiever who plays a beat-em-up will have a tendency to be a Killer and a Completionist at the same time.