What Are Games?
Games are activities that, by definition, involve interaction between players or with a game environment. Games may be played for amusement or for a challenge, and many have educational value. Games can also be considered works of art or entertainment (such as spectator sports and juggling), or even tools for communication or conflict resolution.
A video game is a type of interactive electronic entertainment that uses an audiovisual display system to generate feedback. These systems can be televisions, computer monitors, flat-panel displays on handheld devices or virtual reality headsets. In addition to the visual feedback, most modern video games have an audio complement that is delivered via speakers or headphones and may also use haptic technology to provide tactile sensations.
Some video games are purely interactive, with no narrative or other structure, while others tell a story, have a goal or goal progression, and are played for enjoyment or competitiveness. Many of these games are multiplayer and often include social aspects or competition with other players online. Some games are free to play or offer a microtransaction model to support the development of new content.
There are a number of different game tools, from simple tokens such as pawns on a board or play money to more elaborate objects such as weapons or vehicles. In some games, the rules are defined by an environment such as a room or a street. For example, hide-and-seek or tag may be the same in every setting, but a race car game will play out differently depending on the course.
Some games, such as chess and Go, are completely deterministic with no luck involved in the outcome. Children’s games such as Candy Land or Chutes and Ladders, however, are very much based on chance. Nevertheless, the inseparability of rules and goals within the magic circle of gameplay implies that these games are still considered to be games by some.
Other games have an underlying social or philosophical message, and sometimes even claim to be art. These games are typically “narcissistic” in Bogost’s terms, allowing the player to inhabit a role, and they address themes from queer love to Soviet bureaucracy to profound personal grief.
For some people, gaming is a form of socialization or bonding with friends, colleagues, and family. For others, it is a way to relax and relieve stress. The social aspects of games can be especially important for younger gamers, as they can help to develop interpersonal skills such as listening and communication. Games can also be used to foster creative thinking and encourage teamwork, or can simply provide a fun, challenging and stimulating activity. Many schools are now embracing the value of video games as educational tools. They can improve kids’ reading and writing skills, help them learn the alphabet, and teach math and geography. And while Lara Croft might not be as good for the brain as a textbook, research shows that her videogame adventures can improve concentration, creativity, memory and languages.