What Is a Game?
A game is an activity that involves a player and a set of rules. The rules can be explicit or implicit and establish the boundaries, objectives, and limitations within which players operate. Games can be played individually, competitively, cooperatively, or with a team. Most games also involve some kind of time-keeping system, scoring techniques, and preset boundaries. Some games, like baseball, can be played with real baseballs or with wiffleballs, but the rules of the game remain the same. The simplest definition of a game is an activity that provides enjoyment by challenging the player with a series of decisions, often requiring creativity to overcome obstacles and achieve goals.
While videogames have come a long way on their march toward intellectual respectability since Roger Ebert insisted that “Video games can never be art”, they remain “narcissistic” in Bogost’s sense, and allow the player to inhabit a role, to playact as an authority figure. However, they also offer a unique form of interaction with the real world that can be useful in teaching people how to make decisions, and how to make good ones.
As a result, many people who play games gain valuable skills that they can apply to their everyday lives, such as decision-making, planning, and learning from mistakes. Furthermore, games can provide an outlet for socially introverted people to interact with others in a safe setting. They can also help people cope with anxiety and depression. However, not all games are created equal and some can have negative effects on the mental and physical health of gamers.
The democratization of game creation has resulted in an enormous variety of games. These games range from freeform, improvisational activities such as Word Girl to highly structured, strategic endeavors such as chess or Sim City. Some games focus on pattern recognition or the arrangement of disparate elements into functional groups, such as Tetris, Candy Crush, and Bejeweled. Others are more meditative in nature, such as walking simulators such as Gone Home, Firewatch, or Dear Esther.
In addition to the wide variety of game genres and styles, there are a vast number of opportunities for writing about games in a range of publications. From coverage of fun gaming conventions to interviewing unique personalities or studios behind the games, there are many options for writers to explore.
The most important element of any game is its ability to engage the player and create an immersive environment. The challenge of overcoming obstacles and reaching a goal is what drives engagement, and the degree to which it succeeds can be measured by the amount of time the player spends playing it. A good game can be engaging even after it has been completed, providing a lasting sense of accomplishment and satisfaction. However, a game that fails to provide sufficient challenge will quickly become boring and may even cause the player to lose interest in it altogether. Therefore, a good game must offer a balanced level of difficulty in order to appeal to the interests of most gamers.